Token Economy

In line with the hybrid model to bootstrap growth and sustainable rewards system, we have designed four tokens mechanism as the key catalyst of games economics.
  • FTs (Character Cards) / tradable
Players need to hold the cards to participate in the gameplay. Each Card represents one type of Goddess with different rarity levels and capabilities index. Combination of different character cards forms different levels of combating/defending power as well. Player need to strategically think of which character cards they need to hold/deploy to win battle, unlock storylines or complete tasks.
In theory, there is an unlimited supply of NFTs as the game desires to bring in unlimited gamers. Nevertheless, the quantity and pricing of NFT is carefully calculated based on the bonding curve (demand vs supply) as well as in-game APR/APY algo. Eventually DAO will make key decisions on the quantity of newly circulated NFTs with careful consideration on the inflationary impact.
Only low rarity level character card can be minted. High level character card can only be synthesised or be progressively developed. We believed it is a fair NFT creation mechanism to ensure sure both platform and existing NFT holders can extract value while we are able to expand our user base growth.
The NFT is a programmable with ability to level up its grade, capabilities and skills. Also, six low rarity level Card can be synthesised into high level ones. NFT is one of the most valuable assets in the games, and it is tradable in 3rd party trading platforms and in-game marketplaces.
  • NFTs (in game resources) / non- tradable
Players can purchase or play to earn in-game items such as equipment, gear, weapons, armours, skin etc. Some items can help upgrade capabilities or level up skill of NFT Cards e.g equipment, gear, weapons, armours whilst others only have cosmetic or social value e.g skin. Those items cannot be traded at market place directly. The value of those in-game resources embeds with enhancement on the capability index of NFT Card, which will help improve the reward ratio for gamers.
  • FTs (in game currency) / tradable
Gold is the universal in-game rewarding token, which can be used to purchase in-game resources or exchange with platform token LOVE at a certain ratio. DAO will decide the exchange ratio each quarter and build it into a smart contract. Therefore, even though Gold itself cannot be traded at market place directly, it is liquid assets due to exchangeability to platform token LOVE.
As a reward token with unlimited supply, the emission and consumption are carefully designed to manage the inflation pressure. Initial consumption is lower than emission to incentivise players. The game treasury will give back a portion of funds from private/public or NFT sale to early adopters and supporters in the format of Gold reward. Over time, the Gold consumption, which was needed to level up, will outpace reward emission. Regardless, players still benefit from higher yield due to value appreciation of NFT goddess character cards and platform token LOVE given the game economy becomes larger, more vibrant and robust. In the long run, the curve of emission and consumption will cross again. As platform treasury should accumulate sufficient fund to reward long term player in higher magnitude.
In conclusion, there won’t be significant inflation issues on the in-game currency token Gold due to supply & demand dynamic and exchange rate to platform token LOVE are carefully managed.
There are another two tokens issued in the game as rewarding incentives, diamond and stone, which cannot be exchanged to Platform token (non-tradeable) but can be consumed in the game to purchase equipment, gears, weapons, armors, skins or unlock story lines.
  • FTs (Platform token LOVE) / tradeable
LOVE is the platform governance token over the treasury. The treasury currently accrues and collects revenue via private/public sale of LOVE, NFT Card sale, transaction fees, in-game items sales, cosmetic sales, tournament entry fees, licensing fees, facilitation of competition in PVP and more, as new opportunities present themselves. As a governance token, LOVE would also be used for making proposals and voting for decisions on game development and directions.
Given the fact that Gold and LOVE are inter-exchangeable, LOVE token would also serve as an indirect in-game currency or reward token for PVE players. With initial bootstrapping of growth via early distribution of governance token, which will slowly taper down over time, the platform aligned early users interests via stake in the game. In time to come, the narrative of Play-to-Earn from the bootstrapping phase will transition over to PVE late stage mode (Enjoy to Earn) and then PVP skill-based zero-sum Play-to-Earn narrative (both are more self-sustainable modes).
The design of Deesse tokenomics (hybrid of one and two token models) is to avoid inherent pain point embedded with two token models. Namely the second in-game currency token will be constantly dumped in the market due to inflation, putting great price pressure, even Axie SLP cannot avoid the vicious downward cycle.
In conclusion, the price/inflation pressure on the Platform token is limited due to
  1. 1.
    The token value - backed by treasury which collects fee from investment, NFT sale and various in-game activities
  2. 2.
    The exchange rate - controlled between Platform token LOVE and inflationary in-game currency Gold
  3. 3.
    The number of Platform token - capped as 20 billion
  4. 4.
    There are multiple usages for platform token
· Governance token (proposal and voting)
· Used as a booster for in-game stones to buy in-game features/weapons
· Access to PVP leader board (consumed)
· Exchange for in-game currency Gold (consumed)